RAK - update
Some changes
General UI/UX improvements were made, including:
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Reworked pause menu (still under construction regarding the inventory)
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Reworked main menu and intro
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More graphics options
Gameplay was rebuilt
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Parry is now more dynamic and less "confusing"
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Added 2 new enemies
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Tutorial is being recreated
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The room that appears at the beginning is currently the only one available, with a few enemies
And other things like:
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New loading screen
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Resolution adjustments
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Pixel-perfect rendering
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Switched from Vulkan API to OpenGL for wider compatibility
bug fixes
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And of course, a bit more optimization
Note: The "Sharp Mode" might be removed due to technical issues.
Remember, the game is still in alpha and I’m constantly working on it whenever I can.
Thanks for reading and for the support ♥ :3
I apologize for not having translated the game into other languages yet. It's really been a challenge due to certain issues in the game — for example, it changed genres about three times.
(Fortunately, that won’t happen again, as it was caused by the lack of a proper Game Design Document, which is no longer the case, so don’t worry.)
discord : https://discord.gg/WQc2P34x6x
Files
Get Rabbits Also Kill
Rabbits Also Kill
RAK
Status | In development |
Authors | Miwls, Bunnies |
Genre | Action, Shooter |
Tags | 2D, Furry, Ludum Dare 57, Pixel Art, Roguelike, Roguelite, Singleplayer, Top-Down |
More posts
- discord19 days ago
- Update68 days ago
- LANGUAGES !!!!Feb 24, 2025
- SUPPORTFeb 24, 2025
- FINJAM QUE AQUILO NÃO ACONTECEUJan 29, 2025
- BRO 500MBJan 26, 2025
- BULLET'S RAM?Nov 04, 2024
- FPS IS LIFE!Sep 23, 2024
- GODOT 4.3Sep 05, 2024
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