RAK - update


Some changes

General UI/UX improvements were made, including:

  • Reworked pause menu (still under construction regarding the inventory)

  • Reworked main menu and intro

  • More graphics options

Gameplay was rebuilt

  • Parry is now more dynamic and less "confusing"

  • Added 2 new enemies

  • Tutorial is being recreated

  • The room that appears at the beginning is currently the only one available, with a few enemies

And other things like:

  • New loading screen

  • Resolution adjustments

  • Pixel-perfect rendering

  • Switched from Vulkan API to OpenGL for wider compatibility

  • bug fixes

  • And of course, a bit more optimization

Note: The "Sharp Mode" might be removed due to technical issues.

Remember, the game is still in alpha and I’m constantly working on it whenever I can.
Thanks for reading and for the support ♥ :3

I apologize for not having translated the game into other languages yet. It's really been a challenge due to certain issues in the game — for example, it changed genres about three times.
(Fortunately, that won’t happen again, as it was caused by the lack of a proper Game Design Document, which is no longer the case, so don’t worry.)

discord : https://discord.gg/WQc2P34x6x

Files

RAK_windows.zip 128 MB
11 hours ago
html.zip Play in browser
11 hours ago
RAK_linux.zip 122 MB
11 hours ago

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